asdasdqwae

Finland
On FACEIT since 2022 333 matches tracked 127 matches in 30 days
ELO ▼ 497
2,425
30-day peak: 3,102
Rank EU
#67,661
Finland #1,786 in Finland
Last updated:

How does asdasdqwae play?

Rating 0.94 (from 287 matches) K/R 0.72 ADR 81.8 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Knife kills 20 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 5 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.4
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −2 pp, Win rate −4 pp, ELO −414

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
79 matches · 49% win rate
On Dust 2 −87 ELO
55 matches · 58% win rate
On Fridays −128 ELO, win rate 41%

asdasdqwae loses the most ELO on Mirage: −143 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
62% better than 81%
0.75 right on the average
86.9 better than 75%
0.96 better than 25%
53% of 480 duels better than 55%
38% of 32 situations right on the average
Mirage79
49% better than 37%
0.73 better than 42%
81.7 better than 52%
0.99 better than 34%
44% of 406 duels better than 13%
31% of 26 situations better than 30%
Anubis65
38% better than 8%
0.71 better than 33%
80.4 better than 46%
0.88 better than 7%
44% of 358 duels better than 13%
46% of 28 situations better than 67%
Dust 255
58% better than 72%
0.74 better than 48%
80.5 better than 46%
1.00 better than 36%
46% of 298 duels better than 23%
47% of 17 situations better than 76%
Inferno21
52% better than 42%
0.70 better than 28%
80.0 better than 38%
0.89 better than 5%
35% of 74 duels better than 1%
0% of 4 situations better than 2%
Cache17
29% -
0.61 -
73.0 -
0.75-
36% of 64 duels -
63% of 8 situations -
Nuke11
45% -
0.68 -
74.2 -
1.02-
54% of 54 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdasdqwae plays

Across 333 matches asdasdqwae averages K/R 0.72 and ADR 81.8; the rating across the 287 rated matches is 0.94. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 82 matches. In 78 of 287 matches the rating was 1.10 or higher (27%), in 141 it was below 0.90. In 259 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. asdasdqwae loses the most ELO on Mirage (−143 ELO, win rate 49%). Things go best on Inferno (+23 ELO, win rate 52%). Got weaker: K/R −0.05, Rating −0.11, Headshots −2 pp, Win rate −4 pp, ELO −414. Unchanged in recent months: ADR at 81.4. Last 30 days: 127 matches, win rate 41%, net ELO −219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.