asd9ihz

São Tomé & Príncipe
117 matches tracked 43 matches in 30 days
Last updated:

How does asd9ihz play?

Rating 0.97 (from 94 matches) K/R 0.70 ADR 78.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.7
Knife kills 10 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
Whether asd9ihz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
30 matches · 57% win rate
In match 1 of the day −49 ELO
53 matches · 47% win rate
On Ancient −29 ELO
22 matches · 45% win rate

asd9ihz loses the most ELO on Anubis: −57 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.71 better than 41%
79.7 right on the average
1.00 better than 47%
47% of 190 duels better than 31%
38% of 13 situations right on the average
Anubis30
57% better than 67%
0.66 better than 17%
70.7 better than 9%
0.88 better than 9%
48% of 143 duels better than 33%
14% of 7 situations better than 7%
Ancient22
45% better than 28%
0.72 better than 43%
81.0 better than 52%
1.03 better than 58%
51% of 86 duels right on the average
33% of 12 situations better than 38%
Cache8
75% -
0.76 -
84.3 -
0.97-
53% of 53 duels -
0% of 2 situations -
Nuke8
63% -
0.72 -
83.6 -
1.01-
50% of 40 duels -
67% of 3 situations -
Dust 26
50% -
0.65 -
74.3 -
0.84-
52% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asd9ihz plays

Across 117 matches asd9ihz averages K/R 0.70 and ADR 78.2; the rating across the 94 rated matches is 0.97. Biggest strength: Utility damage per round at 5.6, better than 83% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. asd9ihz loses the most ELO on Anubis (−57 ELO, win rate 57%). Things go best in match 2 of the day (−29 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −29 ELO. Last 30 days: 43 matches, win rate 58%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.