asd123asd

Ethiopia
On FACEIT since 2022 335 matches tracked 87 matches in 30 days
Last updated:

How does asd123asd play?

Rating 1.08 K/R 0.80 ADR 85.6 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 335 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.6
Knife kills 3 in 335 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 56x 4K, 7 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.6
= Stayed the same
Headshots at 59%
▼ Got worse
Win rate −5 pp, ELO −340

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
84 matches · 48% win rate
On Mirage −55 ELO
79 matches · 47% win rate
On Thursdays +30 ELO, win rate 42%

asd123asd loses the most ELO on Dust 2: −77 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
48% better than 41%
0.80 better than 82%
86.0 better than 81%
1.11 better than 82%
56% of 450 duels better than 80%
47% of 38 situations better than 75%
Mirage79
47% better than 37%
0.79 better than 79%
85.3 better than 78%
1.06 better than 68%
53% of 440 duels better than 66%
30% of 37 situations better than 27%
Ancient70
49% better than 39%
0.79 better than 77%
85.3 better than 76%
1.07 better than 73%
56% of 349 duels better than 76%
18% of 33 situations better than 8%
Anubis70
50% better than 43%
0.79 better than 76%
86.1 better than 77%
1.08 better than 70%
55% of 319 duels better than 71%
25% of 36 situations better than 21%
Inferno18
50% better than 39%
0.81 better than 80%
85.4 better than 73%
1.09 better than 65%
53% of 103 duels better than 54%
29% of 7 situations better than 27%
Nuke10
40% -
0.83 -
86.6 -
1.10-
52% of 52 duels -
40% of 5 situations -
Cache3
67% -
0.78 -
82.3 -
1.02-
75% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asd123asd plays

Across 335 matches asd123asd averages K/R 0.80, ADR 85.6 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 17.5 kills per match with 59% headshots. The strongest map is Anubis with a 50% win rate in 70 matches. In 155 of 335 matches the rating was 1.10 or higher (46%), in 103 it was below 0.90. In 261 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: October 2026 at 1.14. asd123asd loses the most ELO on Dust 2 (−77 ELO, win rate 48%). Things go best on Anubis (+53 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate, −30 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.6. Got weaker: Win rate −5 pp, ELO −340. Unchanged in recent months: Headshots at 59%. Last 30 days: 87 matches, win rate 45%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.