ascendursoul

Poland
On FACEIT since 2018 288 matches tracked 53 matches in 30 days
ELO ▼ 84
2,531
30-day peak: 2,615
Rank EU
#47,439
Poland #2,472 in Poland
Last updated:

How does ascendursoul play?

Rating 1.14 K/R 0.83 ADR 91.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.2
Knife kills 5 in 288 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 41x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +10 pp, ELO +166
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 91.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
79 matches · 43% win rate
On Ancient −60 ELO
65 matches · 58% win rate
On Mondays −57 ELO, win rate 44%

ascendursoul loses the most ELO in match 1 of the day: −110 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 53 · Anubis
  3. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
44% better than 17%
0.82 better than 80%
90.0 better than 85%
1.12 better than 74%
51% of 599 duels better than 45%
31% of 80 situations better than 26%
Ancient65
58% better than 66%
0.86 better than 90%
95.4 better than 93%
1.19 better than 88%
60% of 339 duels better than 87%
32% of 44 situations better than 32%
Anubis45
64% better than 83%
0.84 better than 87%
91.5 better than 90%
1.18 better than 87%
54% of 210 duels better than 61%
23% of 26 situations better than 14%
Nuke24
63% better than 74%
0.85 better than 81%
93.2 better than 88%
1.17 better than 77%
54% of 124 duels better than 57%
38% of 13 situations better than 45%
Dust 219
53% right on the average
0.85 better than 87%
90.8 better than 86%
1.15 better than 78%
58% of 106 duels better than 81%
23% of 13 situations better than 14%
Cache16
31% -
0.83 -
92.8 -
1.10-
51% of 86 duels -
40% of 10 situations -
Inferno5
20% -
0.56 -
74.9 -
0.71-
50% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ascendursoul plays

Across 288 matches ascendursoul averages K/R 0.83, ADR 91.7 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 91.7, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 45 matches. In 150 of 288 matches the rating was 1.10 or higher (52%), in 66 it was below 0.90. In 208 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. ascendursoul loses the most ELO in match 1 of the day (−110 ELO, win rate 43%). Things go best in match 2 of the day (+10 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +10 ELO. Improved over the last three months: Headshots +7 pp, Win rate +10 pp, ELO +166. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 91.8. Last 30 days: 53 matches, win rate 53%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.