ascendanter

Turkey
On FACEIT since 2016 363 matches tracked 128 matches in 30 days
ELO ▲ 233
3,027
30-day peak: 3,036
Rank EU ▼ 763 places
#7,090
Turkey #157 in Turkey
30 days · prev. #6,327 · best #6,327
Last updated:

How does ascendanter play?

Rating 1.15 K/R 0.82 ADR 88.7 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 363 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.16+0.09 · Ø 1.07 better than 73%
Pistol kills per match 2.9
Knife kills 7 in 363 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 83x 4K, 13 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.8).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +406
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 88.9, Headshots at 49%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.82. Clearly above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
30 matches · 43% win rate
On Cache −47 ELO
81 matches · 67% win rate
On Tuesdays −28 ELO, win rate 31%

ascendanter loses the most ELO on Mirage: −112 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.59 · Dust 2
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
53% better than 44%
0.83 better than 79%
89.2 better than 80%
1.17 better than 77%
59% of 415 duels better than 82%
42% of 55 situations better than 57%
Cache81
67% better than 74%
0.87 better than 82%
93.9 better than 84%
1.23 better than 83%
60% of 377 duels better than 76%
37% of 35 situations better than 46%
Anubis78
58% better than 58%
0.82 better than 78%
88.1 better than 79%
1.13 better than 70%
54% of 361 duels better than 58%
50% of 36 situations better than 77%
Nuke40
50% better than 24%
0.74 better than 35%
78.9 better than 30%
1.06 better than 41%
46% of 134 duels better than 15%
50% of 18 situations better than 74%
Mirage30
43% better than 9%
0.74 better than 39%
82.2 better than 49%
1.00 better than 27%
55% of 143 duels better than 64%
55% of 11 situations better than 89%
Inferno14
57% -
0.94 -
100.4 -
1.29-
63% of 78 duels -
0% of 4 situations -
Vertigo4
25% -
0.80 -
92.9 -
1.08-
68% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ascendanter plays

Across 363 matches ascendanter averages K/R 0.82, ADR 88.7 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 88.7, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 81 matches. In 191 of 363 matches the rating was 1.10 or higher (53%), in 97 it was below 0.90. In 306 matches with detailed stats: 83 4Ks and 13 aces. Best month by rating: August 2026 at 1.21. ascendanter loses the most ELO on Mirage (−112 ELO, win rate 43%). Things go best on Dust 2 (+69 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, −59 ELO. Improved over the last three months: ELO +406. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 88.9, Headshots at 49%, Win rate at 55%. Last 30 days: 128 matches, win rate 58%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.