asakurayo_

Ukraine
On FACEIT since 2024 231 matches tracked 90 matches in 30 days
ELO ▲ 33
2,433
30-day peak: 2,573
Rank EU
#65,980
Ukraine #2,701 in Ukraine
Last updated:

How does asakurayo_ play?

Rating 1.03 (from 181 matches) K/R 0.76 ADR 84.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Knife kills 12 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 33x 4K, 9 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 84.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +10 ELO
44 matches · 36% win rate
From match 5 of the day +26 ELO
66 matches · 41% win rate
Between 18:00 and 24:00 −9 ELO, win rate 38%
On Tuesdays +21 ELO, win rate 33%

asakurayo_ loses the most ELO in match 2 of the day: +10 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Anubis
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 37%
0.76 better than 57%
82.8 better than 57%
1.00 better than 36%
45% of 249 duels better than 18%
41% of 17 situations better than 60%
Mirage53
53% better than 54%
0.78 better than 66%
85.0 better than 69%
1.08 better than 63%
53% of 278 duels better than 61%
50% of 22 situations better than 82%
Anubis40
53% right on the average
0.75 right on the average
82.9 better than 57%
1.03 better than 46%
55% of 228 duels better than 68%
56% of 16 situations better than 85%
Ancient32
31% better than 3%
0.76 better than 57%
86.6 better than 73%
1.00 better than 38%
54% of 114 duels better than 62%
30% of 10 situations better than 30%
Inferno26
42% better than 16%
0.71 better than 33%
82.5 right on the average
1.01 better than 33%
56% of 114 duels better than 63%
20% of 10 situations better than 13%
Cache14
50% -
0.81 -
88.8 -
1.12-
53% of 98 duels -
67% of 3 situations -
Overpass3
33% -
0.79 -
90.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How asakurayo_ plays

Across 231 matches asakurayo_ averages K/R 0.76 and ADR 84.2; the rating across the 181 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Anubis with a 53% win rate in 40 matches. In 74 of 181 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 181 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: August 2026 at 1.10. asakurayo_ loses the most ELO in match 2 of the day (+10 ELO, win rate 36%). Things go best on Ancient (+11 ELO, win rate 31%). Match no. 4 of the day goes best: 59% win rate, −20 ELO. Improved over the last three months: Headshots +6 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.3. Last 30 days: 90 matches, win rate 46%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.