asakura66

USA
On FACEIT since 2020 273 matches tracked 58 matches in 30 days
Last updated:

How does asakura66 play?

Rating 1.08 K/R 0.77 ADR 81.5 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.0
Knife kills 6 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 26x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 81.9, Headshots at 41%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −356 ELO
122 matches · 44% win rate
From match 5 of the day −205 ELO
76 matches · 42% win rate
Between 12:00 and 18:00 +16 ELO, win rate 44%
On Fridays −76 ELO, win rate 39%

asakura66 loses the most ELO on Mirage: −356 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
44% better than 15%
0.77 better than 57%
81.2 better than 46%
1.06 right on the average
57% of 641 duels better than 78%
38% of 72 situations right on the average
Ancient60
55% better than 54%
0.78 better than 62%
83.0 better than 54%
1.08 better than 60%
58% of 301 duels better than 81%
33% of 39 situations better than 37%
Anubis55
64% better than 82%
0.81 better than 76%
84.8 better than 66%
1.13 better than 74%
61% of 325 duels better than 90%
35% of 43 situations better than 41%
Dust 214
29% -
0.77 -
76.7 -
1.10-
56% of 59 duels -
50% of 10 situations -
Nuke12
50% -
0.72 -
75.7 -
1.04-
61% of 54 duels -
55% of 11 situations -
Inferno8
50% -
0.64 -
71.3 -
0.96-
41% of 44 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asakura66 plays

Across 273 matches asakura66 averages K/R 0.77, ADR 81.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Anubis with a 64% win rate in 55 matches. In 118 of 273 matches the rating was 1.10 or higher (43%), in 86 it was below 0.90. In 193 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. asakura66 loses the most ELO on Mirage (−356 ELO, win rate 44%). Things go best in match 1 of the day (+239 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +239 ELO. Improved over the last three months: ELO +97. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 81.9, Headshots at 41%, Win rate at 49%. Last 30 days: 58 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.