aryansociety

AQ
143 matches tracked 21 matches in 30 days
Last updated:

How does aryansociety play?

Rating 0.99 (from 21 matches) K/R 0.80 ADR 88.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. More damage per round than the level 10 average.
EntryHeadshotsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 69%+18 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 15x 4K, 1 ace in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 18%−17 pp better than 1%
Utility damage per round 2.1−2.0 better than 5%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 89.0, Headshots at 69%
▼ Got worse
Win rate −5 pp, ELO −165

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.77).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
27 matches · 37% wins
On Ancient −63 ELO
24 matches · 54% wins
Between 12:00 and 18:00 ±0 ELO, win rate 44%

aryansociety loses the most ELO in match 2 of the day: −143 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% level
0.84 better than 87%
92.2 better than 92%
0.97-
50% of 396 duels better than 41%
42% of 26 situations better than 61%
Nuke29
38% better than 7%
0.78 better than 56%
86.4 better than 66%
1.15-
55% of 211 duels better than 59%
25% of 12 situations better than 22%
Dust 225
56% better than 64%
0.78 better than 68%
87.9 better than 80%
1.05-
52% of 172 duels better than 54%
50% of 4 situations better than 80%
Ancient24
54% better than 56%
0.79 better than 71%
86.8 better than 76%
1.01-
48% of 113 duels better than 32%
15% of 13 situations better than 6%
Anubis12
58% -
0.72 -
81.1 -
0.76-
42% of 71 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aryansociety plays

Across 143 matches aryansociety averages K/R 0.80 and ADR 88.7; the rating across the 21 rated matches is 0.99. Biggest strength: Headshot rate at 69%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 18%. That is better than only 1% of players on level 10. On average 17.3 kills per match, 69% of them headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 6 of 21 matches the rating was 1.10 or higher (29%), in 7 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. aryansociety loses the most ELO in match 2 of the day (−143 ELO, win rate 37%). Things go best from match 5 of the day (+79 ELO, win rate 57%). Improved over the last three months: K/R +0.05. Got weaker: Win rate −5 pp, ELO −165. Unchanged in recent months: ADR at 89.0, Headshots at 69%. Last 30 days: 21 matches, win rate 43%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.