arush

USA
On FACEIT since 2017 685 matches tracked 127 matches in 30 days
ELO ▼ 5
3,228
30-day peak: 3,465
Rank NA ▼ 22 places
#110
USA #61 in USA
30 days · prev. #88 · best #78
Last updated:

How does arush play?

Rating 1.16 (from 513 matches) K/R 0.82 ADR 85.4 from 685 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 513 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.9 from the last 513
Knife kills 14 in 513 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 106x 4K, 10 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp
= Stayed the same
K/R at 0.83, ADR at 86.0, Headshots at 48%
▼ Got worse
ELO −193

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 513 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −234 ELO
28 matches · 36% win rate
On Anubis −118 ELO
71 matches · 52% win rate
Between 6:00 and 12:00 −196 ELO, win rate 47%
On Fridays −440 ELO, win rate 43%

arush loses the most ELO on Nuke: −234 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Inferno
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 513 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
54% better than 47%
0.85 better than 84%
87.5 better than 74%
1.19 better than 84%
54% of 916 duels better than 58%
35% of 110 situations better than 37%
Dust 2133
49% better than 27%
0.83 better than 79%
85.5 better than 66%
1.18 better than 80%
62% of 728 duels better than 90%
30% of 79 situations better than 25%
Ancient79
54% better than 44%
0.81 better than 74%
88.0 better than 77%
1.12 better than 69%
54% of 338 duels better than 59%
45% of 51 situations better than 69%
Anubis71
52% better than 38%
0.80 better than 72%
83.7 better than 61%
1.12 better than 68%
58% of 358 duels better than 79%
37% of 49 situations better than 45%
Nuke28
36% better than 4%
0.76 better than 46%
79.1 better than 31%
1.08 right on the average
54% of 142 duels better than 53%
33% of 15 situations better than 33%
Inferno23
65% better than 61%
0.79 better than 55%
83.9 better than 47%
1.14 better than 54%
55% of 111 duels better than 43%
27% of 15 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How arush plays

Across 685 matches arush averages K/R 0.82 and ADR 85.4; the rating across the 513 rated matches is 1.16. Biggest strength: K/D at 1.20, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 288 of 513 matches the rating was 1.10 or higher (56%), in 115 it was below 0.90. In 419 matches with detailed stats: 106 4Ks and 10 aces. Best month by rating: September 2026 at 1.19. arush loses the most ELO on Nuke (−234 ELO, win rate 36%). Things go best on Mirage (+287 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, +282 ELO. Improved over the last three months: Rating +0.05, Win rate +3 pp. Got weaker: ELO −193. Unchanged in recent months: K/R at 0.83, ADR at 86.0, Headshots at 48%. Last 30 days: 127 matches, win rate 51%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.