artinjo2

Zimbabwe
On FACEIT since 2024 88 matches tracked 31 matches in 30 days
Last updated:

How does artinjo2 play?

Rating 1.00 K/R 0.74 ADR 78.1 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.7
Knife kills 13 in 88 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 9x 4K, 0 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +164
= Stayed the same
K/R at 0.74, Rating at 1.00
▼ Got worse
ADR −6.4, Headshots −3 pp, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −52 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +31 ELO, win rate 38%

artinjo2 loses the most ELO in match 2 of the day: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.83 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 79%
0.76 better than 67%
79.1 better than 48%
1.07 better than 71%
59% of 119 duels better than 90%
38% of 29 situations right on the average
Anubis19
37% better than 11%
0.75 better than 65%
77.8 better than 38%
0.98 better than 39%
48% of 85 duels better than 34%
43% of 7 situations better than 65%
Dust 219
47% better than 36%
0.67 better than 23%
74.4 better than 23%
0.92 better than 21%
46% of 83 duels better than 28%
33% of 9 situations better than 34%
Ancient11
45% -
0.77 -
81.4 -
1.02-
48% of 58 duels -
50% of 6 situations -
Inferno6
50% -
0.80 -
87.2 -
1.03-
67% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artinjo2 plays

Across 88 matches artinjo2 averages K/R 0.74, ADR 78.1 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 8 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 28 of 88 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. artinjo2 loses the most ELO in match 2 of the day (−52 ELO, win rate 42%). Things go best on Mirage (+58 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: ELO +164. Got weaker: ADR −6.4, Headshots −3 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00. Last 30 days: 31 matches, win rate 45%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.