arthur1shg

Brazil
261 matches tracked 21 matches in 30 days
ELO ▲ 37
2,034
30-day peak: 2,046
Rank SA ▲ 497 places
#5,994
Brazil #3,287 in Brazil
30 days · prev. #6,491 · best #4,950
Last updated:

How does arthur1shg play?

Rating 1.06 K/R 0.76 ADR 84.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.9
Knife kills 6 in 260 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 40x 4K, 5 aces in 212 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +158
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −7.2, Headshots −3 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
74 matches · 55% win rate
Between 18:00 and 24:00 +74 ELO, win rate 44%

arthur1shg loses the most ELO on Dust 2: −2 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
55% better than 63%
0.75 better than 55%
82.6 better than 58%
1.06 better than 60%
47% of 301 duels better than 26%
28% of 47 situations better than 24%
Ancient45
51% better than 49%
0.78 better than 68%
86.6 better than 75%
1.07 better than 65%
48% of 214 duels better than 33%
42% of 26 situations better than 59%
Mirage40
48% better than 37%
0.74 better than 53%
82.8 better than 63%
0.98 better than 35%
48% of 185 duels better than 34%
25% of 20 situations better than 17%
Anubis39
46% better than 28%
0.78 better than 71%
89.1 better than 90%
1.06 better than 61%
57% of 184 duels better than 81%
26% of 23 situations better than 24%
Inferno25
60% better than 72%
0.81 better than 80%
85.9 better than 73%
1.22 better than 88%
61% of 99 duels better than 89%
41% of 17 situations better than 60%
Cache16
38% -
0.75 -
84.0 -
1.01-
52% of 60 duels -
17% of 6 situations -
Nuke16
50% better than 36%
0.75 better than 46%
82.0 better than 48%
1.03 better than 40%
43% of 65 duels better than 10%
33% of 6 situations better than 33%
Vertigo5
20% -
0.78 -
87.5 -
0.96-
58% of 26 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arthur1shg plays

Across 260 matches arthur1shg averages K/R 0.76, ADR 84.8 and a rating of 1.06. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 113 of 260 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 212 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. arthur1shg loses the most ELO on Dust 2 (−2 ELO, win rate 55%). Things go best on Mirage (+34 ELO, win rate 48%). Improved over the last three months: ELO +158. Got weaker: K/R −0.08, Rating −0.08, ADR −7.2, Headshots −3 pp, Win rate −16 pp. Last 30 days: 21 matches, win rate 38%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.