artem_xoxol

Ukraine
On FACEIT since 2023 164 matches tracked 28 matches in 30 days
ELO ▲ 30
2,567
30-day peak: 2,567
Rank EU
#41,847
Ukraine #1,716 in Ukraine
Last updated:

How does artem_xoxol play?

Rating 1.02 K/R 0.72 ADR 77.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 16x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +12 pp, ELO +436
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 77.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
52 matches · 54% win rate
On Mirage −42 ELO
25 matches · 32% win rate
On Mondays −67 ELO, win rate 36%

artem_xoxol loses the most ELO on Dust 2: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 53%
0.68 better than 20%
73.0 better than 12%
0.97 better than 23%
47% of 182 duels better than 24%
39% of 36 situations better than 52%
Anubis33
58% better than 67%
0.71 better than 30%
75.9 better than 22%
1.01 better than 38%
50% of 145 duels better than 36%
46% of 24 situations better than 68%
Ancient26
54% better than 53%
0.76 right on the average
82.3 better than 47%
1.04 better than 47%
56% of 111 duels better than 70%
20% of 15 situations better than 10%
Mirage25
32% better than 2%
0.72 better than 37%
80.4 better than 45%
1.00 better than 34%
48% of 109 duels better than 27%
35% of 17 situations better than 37%
Cache11
73% -
0.86 -
90.4 -
1.25-
62% of 47 duels -
50% of 6 situations -
Nuke10
70% -
0.72 -
75.1 -
1.05-
66% of 32 duels -
50% of 4 situations -
Inferno6
50% -
0.79 -
72.3 -
1.10-
70% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artem_xoxol plays

Across 164 matches artem_xoxol averages K/R 0.72, ADR 77.3 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 64 of 164 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 108 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. artem_xoxol loses the most ELO on Dust 2 (−55 ELO, win rate 54%). Things go best on Anubis (+143 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +436. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 77.4. Last 30 days: 28 matches, win rate 57%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.