artelss

Ukraine
On FACEIT since 2022 192 matches tracked
Last updated:

How does artelss play?

Rating 1.10 K/R 0.77 ADR 81.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 3.0
Knife kills 9 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 24x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.11, ADR +6.5, Headshots +9 pp, ELO +249
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
25 matches · 40% win rate
On Mirage −28 ELO
50 matches · 48% win rate
On Tuesdays +10 ELO, win rate 35%

artelss loses the most ELO in match 3 of the day: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.20 · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 41%
0.76 better than 68%
78.9 better than 46%
1.07 better than 71%
50% of 252 duels right on the average
20% of 40 situations better than 10%
Dust 242
52% better than 54%
0.79 better than 79%
81.4 better than 60%
1.16 better than 88%
53% of 214 duels better than 65%
32% of 28 situations better than 35%
Ancient40
68% better than 94%
0.76 better than 65%
82.2 better than 59%
1.10 better than 81%
59% of 184 duels better than 90%
54% of 24 situations better than 84%
Anubis38
42% better than 22%
0.73 better than 48%
81.4 better than 56%
1.04 better than 58%
50% of 209 duels better than 44%
30% of 27 situations better than 31%
Inferno18
56% better than 59%
0.84 better than 89%
88.1 better than 83%
1.19 better than 87%
67% of 92 duels better than 97%
40% of 20 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How artelss plays

Across 192 matches artelss averages K/R 0.77, ADR 81.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 40 matches. In 91 of 192 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 138 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. artelss loses the most ELO in match 3 of the day (−56 ELO, win rate 40%). Things go best on Ancient (+105 ELO, win rate 68%). Match no. 2 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +6.5, Headshots +9 pp, ELO +249. Unchanged in recent months: Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.