artbb1

Kosovo
73 matches tracked
Last updated:

How does artbb1 play?

Rating 1.03 K/R 0.74 ADR 78.7 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.2
Knife kills 7 in 73 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 37%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 16x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 63%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether artbb1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
35 matches · 43% win rate

artbb1 loses the most ELO in match 1 of the day: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Cache
  2. Highest rating in a match: 1.93 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 27%
0.74 better than 65%
81.2 better than 65%
1.01 better than 61%
48% of 92 duels better than 41%
40% of 25 situations better than 57%
Dust 222
55% better than 67%
0.71 better than 46%
76.8 better than 36%
1.01 better than 56%
40% of 81 duels better than 7%
20% of 15 situations better than 8%
Ancient8
50% -
0.79 -
78.7 -
1.11-
36% of 28 duels -
43% of 7 situations -
Anubis8
50% -
0.77 -
79.7 -
1.06-
57% of 23 duels -
22% of 9 situations -
Nuke4
50% -
0.67 -
71.6 -
0.92-
46% of 13 duels -
33% of 3 situations -
Inferno3
67% -
0.75 -
77.7 -
1.06-
50% of 14 duels -
-
Vertigo3
100% -
0.64 -
73.8 -
0.92-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artbb1 plays

Across 73 matches artbb1 averages K/R 0.74, ADR 78.7 and a rating of 1.03. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 32 of 73 matches the rating was 1.10 or higher (44%), in 26 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. artbb1 loses the most ELO in match 1 of the day (−26 ELO, win rate 43%). Things go best on Dust 2 (+24 ELO, win rate 55%). Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.