art_of_luck

Hungary
127 matches tracked 43 matches in 30 days
Last updated:

How does art_of_luck play?

Rating 0.90 K/R 0.65 ADR 74.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 39%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 38%−11 pp · Ø 49% better than 1%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.88−0.10 · Ø 0.98 better than 10%
Pistol kills per match 2.6
Knife kills 3 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 7%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 8x 4K, 1 ace in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 95%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,522
▼ Got worse
K/R −0.10, Rating −0.15, ADR −6.5, Headshots −7 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.61 (at the start 0.71). Clearly below the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
38 matches · 39% win rate
On Inferno −60 ELO
26 matches · 42% win rate
On Thursdays −62 ELO, win rate 40%

art_of_luck loses the most ELO in match 1 of the day: −89 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 56%
0.62 better than 5%
72.7 better than 12%
0.86 better than 7%
45% of 154 duels better than 21%
44% of 16 situations better than 64%
Dust 229
41% better than 20%
0.64 better than 14%
71.3 better than 12%
0.88 better than 12%
40% of 131 duels better than 7%
48% of 25 situations better than 75%
Inferno26
42% better than 24%
0.70 better than 44%
79.6 better than 54%
1.01 better than 58%
49% of 119 duels better than 45%
36% of 11 situations better than 46%
Nuke12
25% -
0.57 -
71.9 -
0.76-
38% of 65 duels -
50% of 6 situations -
Anubis10
50% -
0.63 -
70.5 -
0.91-
44% of 41 duels -
70% of 10 situations -
Cache7
57% -
0.74 -
81.3 -
1.05-
42% of 33 duels -
67% of 3 situations -
Mirage4
50% -
0.72 -
75.1 -
0.98-
46% of 13 duels -
0% of 3 situations -
Vertigo3
33% -
0.58 -
75.3 -
0.78-
35% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How art_of_luck plays

Across 127 matches art_of_luck averages K/R 0.65, ADR 74.2 and a rating of 0.90. Biggest strength: Utility hit rate at 46%, better than 97% of level 7 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 7 players. Averages 13.9 kills per match with 38% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 35 of 127 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 86 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. art_of_luck loses the most ELO in match 1 of the day (−89 ELO, win rate 39%). Got weaker: K/R −0.10, Rating −0.15, ADR −6.5, Headshots −7 pp, Win rate −16 pp. Unchanged in recent months: ELO at 1,522. Last 30 days: 43 matches, win rate 37%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.