art7r

CC
203 matches tracked 48 matches in 30 days
Last updated:

How does art7r play?

Rating 1.04 (from 136 matches) K/R 0.70 ADR 70.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 56%+6 pp better than 90%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+10 pp better than 91%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−18 pp better than 1%
AWP share of kills 48%+38 pp better than 99%
K/D 1.07+0.07 better than 75%
Pistol kills per match 2.6
Knife kills 4 in 203 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 50%
Rounds with 3K 3.4%−0.5 pp better than 27%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 16x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 4.5+0.2 better than 61%
Enemies flashed per round 0.32+0.04 better than 63%
Rounds with a death 65%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 71.4, Headshots at 29%
▼ Got worse
Win rate −4 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 203 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −107 ELO
45 matches · 44% wins
In match 4 of the day −31 ELO
22 matches · 41% wins
On Sundays −51 ELO, win rate 38%

art7r loses the most ELO on Dust 2: −107 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 68%
0.76 better than 65%
74.2 better than 20%
1.15 better than 88%
60% of 252 duels better than 93%
52% of 58 situations better than 86%
Dust 245
44% better than 28%
0.67 better than 21%
68.6 better than 4%
0.99 better than 42%
54% of 195 duels better than 71%
46% of 48 situations better than 73%
Ancient37
59% better than 75%
0.71 better than 40%
75.9 better than 28%
1.11 better than 86%
53% of 132 duels better than 65%
41% of 29 situations better than 60%
Anubis20
40% better than 17%
0.57 better than 1%
59.4 better than 1%
0.80-
49% of 73 duels better than 39%
0% of 13 situations better than 1%
Nuke17
35% better than 4%
0.62 better than 6%
62.9 better than 1%
0.87-
44% of 64 duels better than 16%
45% of 11 situations better than 69%
Inferno16
56% better than 63%
0.71 better than 46%
70.3 better than 12%
1.09-
55% of 65 duels better than 70%
77% of 13 situations better than 98%
Cache3
33% -
0.79 -
83.2 -
1.10-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How art7r plays

Across 203 matches art7r averages K/R 0.70 and ADR 70.7; the rating across the 136 rated matches is 1.04. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 99% of players on level 8. Most room to improve: Headshot rate at 29%. That is better than only 1% of players on level 8. On average 15.5 kills per match, 29% of them headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 55 of 136 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. art7r loses the most ELO on Dust 2 (−107 ELO, win rate 44%). Things go best on Mirage (+189 ELO, win rate 55%). Got weaker: Win rate −4 pp, ELO −158. Unchanged in recent months: K/R at 0.70, ADR at 71.4, Headshots at 29%. Last 30 days: 48 matches, win rate 52%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.