art1s666

Aruba
On FACEIT since 2020 410 matches tracked 115 matches in 30 days
Last updated:

How does art1s666 play?

Rating 0.98 K/R 0.71 ADR 77.3 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 410 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6
Knife kills 6 in 410 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 39x 4K, 5 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +175
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.9, Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −175 ELO
107 matches · 44% win rate
On Ancient −163 ELO
71 matches · 39% win rate
On Thursdays −66 ELO, win rate 41%

art1s666 loses the most ELO from match 5 of the day: −175 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
54% better than 61%
0.73 right on the average
79.2 better than 44%
1.01 better than 46%
54% of 464 duels better than 69%
35% of 84 situations better than 41%
Dust 289
56% better than 66%
0.72 better than 41%
79.9 better than 44%
1.00 better than 39%
52% of 339 duels better than 54%
24% of 45 situations better than 15%
Ancient71
39% better than 12%
0.67 better than 15%
74.3 better than 15%
0.93 better than 17%
45% of 273 duels better than 16%
39% of 49 situations better than 53%
Anubis64
45% better than 27%
0.69 better than 26%
75.0 better than 18%
0.94 better than 19%
53% of 223 duels better than 61%
32% of 37 situations better than 35%
Cache25
48% -
0.70 -
75.6 -
0.97-
47% of 88 duels -
35% of 20 situations -
Inferno23
48% better than 35%
0.70 better than 36%
77.4 better than 36%
0.97 better than 30%
53% of 87 duels better than 58%
33% of 9 situations better than 41%
Nuke21
38% better than 7%
0.67 better than 11%
74.8 better than 15%
0.93 better than 13%
56% of 61 duels better than 67%
46% of 13 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How art1s666 plays

Across 410 matches art1s666 averages K/R 0.71, ADR 77.3 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 89 matches. In 132 of 410 matches the rating was 1.10 or higher (32%), in 176 it was below 0.90. In 330 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. art1s666 loses the most ELO from match 5 of the day (−175 ELO, win rate 44%). Things go best on Dust 2 (+82 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −115 ELO. Improved over the last three months: ELO +175. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.9, Headshots at 54%, Win rate at 49%. Last 30 days: 115 matches, win rate 48%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.