art03

South Korea
On FACEIT since 2021 177 matches tracked 77 matches in 30 days
ELO ▲ 176
2,032
30-day peak: 2,061
Rank EU
#220,851
South Korea #2,899 in South Korea
Last updated:

How does art03 play?

Rating 0.96 (from 127 matches) K/R 0.73 ADR 84.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.4
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +99
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.07, ADR −5.0

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.10. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +30 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 20%
0.72 better than 42%
82.9 better than 63%
0.95 better than 26%
44% of 129 duels better than 14%
48% of 21 situations better than 75%
Dust 242
50% better than 44%
0.74 right on the average
86.4 better than 76%
0.98 better than 32%
44% of 123 duels better than 15%
38% of 16 situations right on the average
Ancient39
54% better than 57%
0.75 better than 54%
86.3 better than 74%
1.01 better than 42%
49% of 124 duels better than 38%
26% of 19 situations better than 21%
Anubis30
57% better than 67%
0.68 better than 22%
79.1 better than 39%
0.85 better than 3%
31% of 71 duels better than 1%
36% of 14 situations better than 46%
Inferno12
58% -
0.88 -
98.0 -
1.31-
56% of 34 duels -
75% of 8 situations -
Nuke10
30% -
0.66 -
76.4 -
0.84-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How art03 plays

Across 177 matches art03 averages K/R 0.73 and ADR 84.6; the rating across the 127 rated matches is 0.96. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 47 of 127 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. Things go best on Ancient (+72 ELO, win rate 54%). Improved over the last three months: Win rate +6 pp, ELO +99. Got weaker: K/R −0.07, ADR −5.0. Unchanged in recent months: Headshots at 42%. Last 30 days: 77 matches, win rate 60%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.