arrividerci

Ukraine
On FACEIT since 2025 172 matches tracked 110 matches in 30 days
ELO ▲ 721
2,489
30-day peak: 2,489
Rank EU
#54,914
Ukraine #2,269 in Ukraine
Last updated:

How does arrividerci play?

Rating 1.05 (from 132 matches) K/R 0.73 ADR 80.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.3
Knife kills 3 in 172 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 13x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.73, ADR at 80.1
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
51 matches · 57% win rate
On Dust 2 −51 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −37 ELO, win rate 43%
On Wednesdays −120 ELO, win rate 34%

arrividerci loses the most ELO on Mirage: −96 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 71%
0.78 better than 66%
81.4 better than 51%
1.09 better than 67%
46% of 152 duels better than 20%
31% of 26 situations better than 28%
Dust 232
47% better than 32%
0.73 better than 44%
82.2 better than 55%
1.05 better than 54%
50% of 100 duels better than 40%
35% of 17 situations better than 45%
Anubis28
61% better than 80%
0.72 better than 36%
81.7 better than 54%
1.05 better than 52%
52% of 87 duels right on the average
54% of 26 situations better than 86%
Ancient27
41% better than 17%
0.69 better than 22%
79.3 better than 36%
0.89 better than 8%
32% of 71 duels better than 1%
25% of 12 situations better than 19%
Inferno14
71% -
0.70 -
80.4 -
1.09-
49% of 45 duels -
50% of 8 situations -
Cache12
83% -
0.73 -
81.6 -
1.05-
59% of 34 duels -
100% of 1 situations -
Nuke6
67% -
0.64 -
70.2 -
1.26-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arrividerci plays

Across 172 matches arrividerci averages K/R 0.73 and ADR 80.9; the rating across the 132 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 57 of 132 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 132 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. arrividerci loses the most ELO on Mirage (−96 ELO, win rate 57%). Things go best from match 5 of the day (−120 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −120 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.1. Last 30 days: 110 matches, win rate 59%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.