arr1ss

Poland
150 matches tracked 24 matches in 30 days
ELO ▲ 353
3,062
30-day peak: 3,013
Rank EU ▲ 211 places
#5,938 #288 in PL
30 days · before #6,149 · best #5,892
Last updated:

How does arr1ss play?

Rating 1.03 (from 16 matches) K/R 0.76 ADR 84.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 16 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 6%−5 pp better than 36%
K/D 1.08+0.05 better than 64%
Pistol kills per match 2.5
Knife kills 6 in 150 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.2%+0.1 pp better than 53%
MVPs per match 2.30.0 level
4Ks and aces 8x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +255
= Stayed the same
K/R at 0.76, ADR at 83.9, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 150 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −53 ELO
46 matches · 43% wins
On Dust 2 −24 ELO
29 matches · 69% wins

arr1ss loses the most ELO in match 1 of the day: −53 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 89%
0.78 better than 67%
86.4 better than 76%
1.11–
54% of 199 duels better than 64%
47% of 17 situations better than 74%
Dust 229
69% better than 94%
0.80 better than 76%
89.2 better than 85%
1.12–
51% of 102 duels level
50% of 14 situations better than 81%
Anubis20
45% better than 27%
0.72 better than 36%
81.7 better than 51%
0.71–
51% of 81 duels better than 43%
46% of 13 situations better than 68%
Ancient17
59% better than 71%
0.81 better than 79%
83.0 better than 57%
0.78–
59% of 56 duels better than 88%
47% of 15 situations better than 73%
Inferno16
31% better than 3%
0.67 better than 12%
78.5 better than 29%
-
52% of 58 duels better than 45%
20% of 5 situations better than 14%
Nuke12
42% –
0.74 –
85.8 –
1.14–
53% of 45 duels –
56% of 9 situations –
Cache10
40% –
0.71 –
80.4 –
0.64–
50% of 40 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How arr1ss plays

Across 150 matches arr1ss averages K/R 0.76 and ADR 84.3; the rating across the 16 rated matches is 1.03. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 19% of players on level 10. On average 16.4 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 6 of 16 matches the rating was 1.10 or higher (38%), in 7 it was below 0.90. In 64 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. arr1ss loses the most ELO in match 1 of the day (−53 ELO, win rate 43%). Things go best on Mirage (+106 ELO, win rate 64%). Improved over the last three months: Win rate +11 pp, ELO +255. Unchanged in recent months: K/R at 0.76, ADR at 83.9, Headshots at 46%. Last 30 days: 24 matches, win rate 75%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.