arnito

Japan
253 matches tracked 28 matches in 30 days
Last updated:

How does arnito play?

Rating 1.21 (from 203 matches) K/R 0.89 ADR 94.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 203 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 6%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.8
Knife kills 7 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.3%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 6.4%+2.1 pp · Ø 4.3% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 65x 4K, 6 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp
= Stayed the same
K/R at 0.90, ADR at 94.6, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.90 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
49 matches · 39% win rate
On Anubis −25 ELO
34 matches · 53% win rate
On Thursdays −80 ELO, win rate 36%

arnito loses the most ELO in match 1 of the day: −62 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 58 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 31%
0.96 better than 98%
100.5 better than 98%
1.28 better than 95%
59% of 412 duels better than 86%
20% of 20 situations better than 7%
Dust 259
46% better than 23%
0.87 better than 90%
93.3 better than 91%
1.16 better than 79%
60% of 236 duels better than 87%
24% of 21 situations better than 13%
Ancient54
52% better than 43%
0.87 better than 91%
89.5 better than 81%
1.19 better than 87%
59% of 251 duels better than 85%
33% of 15 situations better than 37%
Anubis34
53% better than 47%
0.91 better than 96%
95.5 better than 96%
1.23 better than 91%
51% of 177 duels better than 42%
36% of 11 situations better than 43%
Inferno18
56% better than 43%
0.84 better than 72%
88.3 better than 65%
1.20 better than 71%
56% of 79 duels better than 56%
44% of 9 situations better than 60%
Nuke8
38% -
0.79 -
83.3 -
1.16-
47% of 17 duels -
43% of 7 situations -
Cache4
50% -
0.78 -
79.5 -
1.09-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How arnito plays

Across 253 matches arnito averages K/R 0.89 and ADR 94.2; the rating across the 203 rated matches is 1.21. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 20.1 kills per match with 62% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 120 of 203 matches the rating was 1.10 or higher (59%), in 50 it was below 0.90. In 183 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: August 2026 at 1.30. arnito loses the most ELO in match 1 of the day (−62 ELO, win rate 39%). Things go best on Dust 2 (+73 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate, −51 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp. Unchanged in recent months: K/R at 0.90, ADR at 94.6, Headshots at 62%. Last 30 days: 28 matches, win rate 61%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.