armane67

Poland
100 matches tracked
Last updated:

How does armane67 play?

Rating 1.06 K/R 0.77 ADR 84.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.05+0.05 · Ø 1.00 better than 83%
Pistol kills per match 2.2
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.0%).

2K rounds 15.5%+2.5 pp · Ø 13.0% better than 97%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 12x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +4.8, Headshots +3 pp, Win rate +6 pp, ELO +140
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%

armane67 loses the most ELO in match 2 of the day: +1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 82%
0.78 better than 81%
85.1 better than 82%
1.08 better than 82%
57% of 182 duels better than 85%
37% of 19 situations better than 51%
Dust 218
33% better than 6%
0.67 better than 30%
74.6 better than 29%
0.94 better than 34%
48% of 64 duels better than 41%
20% of 10 situations better than 13%
Anubis14
50% -
0.75 -
86.4 -
1.02-
45% of 71 duels -
29% of 7 situations -
Cache10
70% -
0.82 -
86.5 -
1.14-
63% of 41 duels -
44% of 9 situations -
Ancient9
56% -
0.87 -
92.5 -
1.19-
64% of 45 duels -
43% of 7 situations -
Inferno7
43% -
0.74 -
85.3 -
0.96-
36% of 25 duels -
0% of 3 situations -
Nuke5
60% -
0.75 -
85.2 -
1.07-
44% of 27 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How armane67 plays

Across 100 matches armane67 averages K/R 0.77, ADR 84.2 and a rating of 1.06. Biggest strength: Utility hit rate at 45%, better than 97% of level 6 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 43 of 100 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. armane67 loses the most ELO in match 2 of the day (+1 ELO, win rate 42%). Things go best in match 1 of the day (+33 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +33 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +4.8, Headshots +3 pp, Win rate +6 pp, ELO +140. Last 30 days: 1 matches, win rate 100%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.