arma-nee

Poland
217 matches tracked 52 matches in 30 days
Last updated:

How does arma-nee play?

Rating 0.97 K/R 0.70 ADR 76.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 217 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.1
Knife kills 15 in 217 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 18x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether arma-nee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
73 matches · 37% win rate
On Nuke −43 ELO
25 matches · 44% win rate
On Fridays ±0 ELO, win rate 41%

arma-nee loses the most ELO from match 5 of the day: −120 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% better than 57%
0.73 better than 60%
81.6 better than 68%
1.02 better than 64%
53% of 461 duels better than 69%
44% of 77 situations better than 68%
Anubis39
46% better than 30%
0.66 better than 20%
74.9 better than 24%
0.93 better than 25%
53% of 192 duels better than 63%
31% of 29 situations better than 30%
Nuke25
44% better than 23%
0.65 better than 11%
69.3 better than 5%
0.89 better than 12%
40% of 106 duels better than 6%
42% of 12 situations better than 60%
Ancient24
25% better than 1%
0.66 better than 17%
72.3 better than 10%
0.89 better than 13%
49% of 149 duels better than 42%
46% of 26 situations better than 71%
Dust 222
36% better than 8%
0.71 better than 46%
76.2 better than 34%
1.01 better than 56%
61% of 93 duels better than 96%
18% of 17 situations better than 6%
Cache12
75% -
0.75 -
77.5 -
1.04-
51% of 49 duels -
73% of 11 situations -
Inferno6
33% -
0.65 -
69.5 -
0.88-
41% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arma-nee plays

Across 217 matches arma-nee averages K/R 0.70, ADR 76.9 and a rating of 0.97. Biggest strength: Headshot rate at 52%, better than 83% of level 7 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 78 of 217 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 196 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. arma-nee loses the most ELO from match 5 of the day (−120 ELO, win rate 37%). Things go best on Mirage (+70 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate. Last 30 days: 52 matches, win rate 52%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.