arko221

Argentina
On FACEIT since 2015 250 matches tracked 52 matches in 30 days
ELO ▲ 186
2,226
30-day peak: 2,226
Rank EU
#125,081
Argentina #350 in Argentina
Last updated:

How does arko221 play?

Rating 1.02 K/R 0.74 ADR 84.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 7 in 250 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 55x 4K, 6 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether arko221 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
22 matches · 27% win rate
On Dust 2 −31 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −148 ELO, win rate 44%
On Mondays −131 ELO, win rate 38%

arko221 loses the most ELO on Inferno: −71 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.42 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% better than 55%
0.77 better than 66%
84.9 better than 71%
1.06 better than 63%
52% of 560 duels better than 56%
31% of 42 situations better than 29%
Anubis36
50% right on the average
0.74 right on the average
85.1 better than 73%
1.01 better than 44%
48% of 281 duels better than 30%
33% of 12 situations better than 38%
Ancient34
62% better than 80%
0.78 better than 69%
84.1 better than 66%
1.08 better than 68%
51% of 225 duels right on the average
35% of 17 situations better than 47%
Dust 228
46% better than 30%
0.72 better than 41%
85.6 better than 76%
0.97 better than 29%
45% of 239 duels better than 20%
44% of 9 situations better than 69%
Cache22
68% -
0.76 -
89.5 -
1.02-
50% of 159 duels -
67% of 6 situations -
Inferno22
27% better than 2%
0.70 better than 24%
79.1 better than 34%
0.92 better than 11%
44% of 209 duels better than 10%
27% of 11 situations better than 20%
Nuke20
50% better than 32%
0.67 better than 14%
74.5 better than 17%
0.93 better than 13%
48% of 118 duels better than 23%
25% of 12 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How arko221 plays

Across 250 matches arko221 averages K/R 0.74, ADR 84.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 97 of 250 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 229 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. arko221 loses the most ELO on Inferno (−71 ELO, win rate 27%). Things go best on Cache (+27 ELO, win rate 68%). Match no. 1 of the day goes best: 61% win rate, −154 ELO. Last 30 days: 52 matches, win rate 56%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.