arian1t

Kosovo
82 matches tracked 20 matches in 30 days
Last updated:

How does arian1t play?

Rating 0.98 (from 81 matches) K/R 0.73 ADR 85.1 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−3 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 78%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.93−0.04 · Ø 0.97 better than 41%
Pistol kills per match 2.2
Knife kills 2 in 82 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 61%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 58%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 18x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.25).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 66%
Enemies flashed per round 0.04−0.21 · Ø 0.25 better than 2%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 5 average
Whether arian1t is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
26 matches · 50% win rate
From match 5 of the day +65 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 +39 ELO, win rate 50%

arian1t loses the most ELO on Mirage: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.80 better than 87%
88.6 better than 92%
1.08 better than 81%
52% of 153 duels better than 69%
29% of 7 situations better than 27%
Dust 219
37% better than 10%
0.69 better than 43%
83.2 better than 75%
0.92 better than 32%
44% of 110 duels better than 22%
20% of 10 situations better than 10%
Ancient11
73% -
0.73 -
86.3 -
0.96-
44% of 90 duels -
100% of 1 situations -
Inferno9
78% -
0.64 -
84.7 -
0.85-
28% of 47 duels -
100% of 2 situations -
Anubis7
71% -
0.67 -
85.3 -
0.91-
61% of 49 duels -
50% of 4 situations -
Cache5
60% -
0.76 -
82.8 -
1.12-
43% of 28 duels -
33% of 3 situations -
Nuke5
40% -
0.67 -
75.2 -
0.94-
68% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arian1t plays

Across 82 matches arian1t averages K/R 0.73 and ADR 85.1; the rating across the 81 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 5 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 31 it was below 0.90. In 77 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. arian1t loses the most ELO on Mirage (−32 ELO, win rate 50%). Last 30 days: 20 matches, win rate 30%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.