argit

Denmark
On FACEIT since 2025 68 matches tracked 39 matches in 30 days
Last updated:

How does argit play?

Rating 0.98 K/R 0.68 ADR 74.9 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 1 ace in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 96%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether argit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.66
JulAugSepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
24 matches · 63% win rate
Between 0:00 and 6:00 −2 ELO, win rate 45%

argit loses the most ELO on Mirage: −2 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.87 · Inferno
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.66 better than 19%
76.5 better than 33%
0.99 better than 43%
47% of 75 duels better than 31%
33% of 15 situations better than 37%
Dust 216
50% right on the average
0.66 better than 19%
71.9 better than 13%
0.94 better than 25%
47% of 53 duels better than 30%
38% of 16 situations right on the average
Ancient10
70% -
0.76 -
80.4 -
1.10-
58% of 26 duels -
33% of 12 situations -
Inferno7
43% -
0.69 -
74.9 -
1.04-
40% of 20 duels -
40% of 5 situations -
Nuke5
60% -
0.74 -
74.1 -
1.06-
40% of 15 duels -
33% of 3 situations -
Anubis3
0% -
0.62 -
74.1 -
0.88-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How argit plays

Across 68 matches argit averages K/R 0.68, ADR 74.9 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.6 kills per match with 55% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 23 of 68 matches the rating was 1.10 or higher (34%), in 29 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 1 ace. argit loses the most ELO on Mirage (−2 ELO, win rate 63%). Last 30 days: 39 matches, win rate 56%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.