arch1tector

KZ
87 matches tracked 26 matches in 30 days
Last updated:

How does arch1tector play?

Rating 0.96 K/R 0.67 ADR 75.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.06 · Ø 1.02 better than 33%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 9x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
Whether arch1tector is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +63 ELO
31 matches · 42% win rate

arch1tector loses the most ELO in match 1 of the day: +63 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% better than 57%
0.69 better than 31%
75.7 better than 27%
1.02 better than 55%
40% of 83 duels better than 7%
29% of 17 situations better than 28%
Inferno23
48% better than 38%
0.68 better than 36%
78.4 better than 49%
0.96 better than 39%
42% of 48 duels better than 13%
40% of 15 situations better than 63%
Mirage23
43% better than 23%
0.63 better than 9%
71.6 better than 11%
0.87 better than 7%
56% of 66 duels better than 81%
18% of 17 situations better than 7%
Cache14
64% -
0.72 -
79.5 -
1.05-
53% of 43 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arch1tector plays

Across 87 matches arch1tector averages K/R 0.67, ADR 75.8 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.1 kills per match with 60% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 26 of 87 matches the rating was 1.10 or higher (30%), in 37 it was below 0.90. In 87 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. arch1tector loses the most ELO in match 1 of the day (+63 ELO, win rate 42%). Things go best on Mirage (+7 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate. Last 30 days: 26 matches, win rate 46%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.