arbuzikWW

Tajikistan
On FACEIT since 2019 350 matches tracked 146 matches in 30 days
ELO ▲ 196
3,250
30-day peak: 3,401
Rank EU ▲ 427 places
#3,017
Tajikistan #6 in Tajikistan
30 days · prev. #3,444 · best #1,236
Last updated:

How does arbuzikWW play?

Rating 1.05 K/R 0.76 ADR 80.1 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 350 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Knife kills 12 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 63x 4K, 4 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.1
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
81 matches · 44% win rate
On Ancient −69 ELO
74 matches · 54% win rate
On Wednesdays −133 ELO, win rate 44%

arbuzikWW loses the most ELO in match 1 of the day: −100 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 66 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
52% better than 37%
0.81 better than 72%
84.0 better than 59%
1.13 better than 70%
52% of 667 duels better than 46%
33% of 54 situations better than 32%
Ancient74
54% better than 45%
0.76 right on the average
82.4 better than 50%
1.04 better than 43%
50% of 378 duels better than 35%
39% of 31 situations better than 51%
Dust 265
62% better than 76%
0.74 better than 41%
76.7 better than 22%
1.04 better than 38%
50% of 365 duels better than 35%
29% of 21 situations better than 23%
Nuke39
46% better than 16%
0.72 better than 28%
76.0 better than 20%
0.98 better than 18%
48% of 230 duels better than 21%
41% of 17 situations better than 53%
Anubis26
46% better than 19%
0.73 better than 38%
78.0 better than 30%
1.02 better than 36%
40% of 151 duels better than 3%
29% of 7 situations better than 26%
Cache26
46% better than 12%
0.68 better than 9%
73.8 better than 9%
0.93 better than 5%
49% of 163 duels better than 21%
50% of 12 situations better than 77%
Inferno4
75% -
0.68 -
68.6 -
0.99-
62% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arbuzikWW plays

Across 350 matches arbuzikWW averages K/R 0.76, ADR 80.1 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 62% win rate in 65 matches. In 148 of 350 matches the rating was 1.10 or higher (42%), in 137 it was below 0.90. In 297 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. arbuzikWW loses the most ELO in match 1 of the day (−100 ELO, win rate 44%). Things go best on Dust 2 (+365 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +350 ELO. Improved over the last three months: ELO +76. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.1. Last 30 days: 146 matches, win rate 53%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.