arashi

KR
355 matches tracked 161 matches in 30 days
Last updated:

How does arashi play?

Rating 0.99 (from 161 matches) K/R 0.74 ADR 76.5 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 26%+15 pp better than 93%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 64 in 355 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 51x 4K, 4 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.1−2.0 better than 5%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +359
= Stayed the same
K/R at 0.74, ADR at 75.9, Headshots at 43%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 355 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −197 ELO
122 matches · 52% wins
On Mirage −61 ELO
145 matches · 50% wins
Between 6:00 and 12:00 −138 ELO, win rate 46%
On Tuesdays −129 ELO, win rate 38%

arashi loses the most ELO on Dust 2: −197 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 15 wins in a row · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
50% better than 42%
0.77 better than 62%
78.4 better than 37%
1.00 better than 38%
53% of 687 duels better than 58%
45% of 87 situations better than 72%
Dust 2122
52% level
0.72 better than 41%
74.3 better than 18%
0.96 better than 24%
53% of 552 duels better than 60%
38% of 65 situations level
Ancient24
42% better than 16%
0.71 better than 32%
73.5 better than 12%
1.01-
43% of 110 duels better than 10%
38% of 16 situations better than 54%
Anubis23
61% better than 79%
0.73 better than 44%
78.1 better than 35%
1.00-
50% of 131 duels better than 40%
47% of 15 situations better than 72%
Cache16
44% -
0.81 -
85.5 -
1.04-
59% of 82 duels -
33% of 6 situations -
Nuke15
60% better than 63%
0.70 better than 21%
69.2 better than 6%
1.03-
46% of 52 duels better than 18%
60% of 10 situations better than 88%
Inferno8
75% -
0.76 -
76.7 -
0.65-
56% of 54 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arashi plays

Across 355 matches arashi averages K/R 0.74 and ADR 76.5; the rating across the 161 rated matches is 0.99. Most room to improve: Utility damage per round at 2.1. That is better than only 5% of players on level 10. On average 16.0 kills per match, 43% of them headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 61 of 161 matches the rating was 1.10 or higher (38%), in 68 it was below 0.90. In 290 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. arashi loses the most ELO on Dust 2 (−197 ELO, win rate 52%). Things go best on Anubis (+13 ELO, win rate 61%). Improved over the last three months: ELO +359. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 75.9, Headshots at 43%. Last 30 days: 161 matches, win rate 50%, ELO balance −128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.