ar1anzeRa

AL
On FACEIT since 2018 156 matches tracked 36 matches in 30 days
Last updated:

How does ar1anzeRa play?

Rating 0.93 (from 100 matches) K/R 0.65 ADR 72.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 67%+16 pp better than 99%
AWP share of kills 2%−9 pp better than 13%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.3
Knife kills 2 in 156 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.5 pp better than 13%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 5x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 72.9, Headshots at 67%, Win rate at 50%
▼ Got worse
ELO −137

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.69. Last 3 months: 0.66 (at the start 0.65).

Patterns

From the last 156 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −240 ELO
51 matches · 49% wins
On Ancient −30 ELO
26 matches · 50% wins
Between 18:00 and 24:00 −9 ELO, win rate 43%
On Tuesdays −92 ELO, win rate 42%

ar1anzeRa loses the most ELO on Mirage: −240 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 1.64 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 38%
0.64 better than 8%
71.3 better than 8%
0.87 better than 5%
51% of 150 duels better than 46%
39% of 23 situations better than 52%
Dust 240
60% better than 77%
0.68 better than 21%
71.3 better than 8%
1.04 level
40% of 75 duels better than 5%
14% of 21 situations better than 4%
Ancient26
50% better than 38%
0.62 better than 4%
72.6 better than 9%
0.93 better than 14%
42% of 92 duels better than 9%
40% of 10 situations better than 55%
Anubis18
50% better than 39%
0.68 better than 19%
75.9 better than 21%
0.96-
53% of 72 duels better than 56%
56% of 9 situations better than 88%
Inferno14
43% -
0.62 -
69.4 -
0.68-
35% of 23 duels -
0% of 4 situations -
Nuke5
20% -
0.80 -
78.5 -
1.07-
60% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ar1anzeRa plays

Across 156 matches ar1anzeRa averages K/R 0.65 and ADR 72.1; the rating across the 100 rated matches is 0.93. Biggest strength: Headshot rate at 67%. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 72.1. That is better than only 5% of players on level 10. On average 14.4 kills per match, 67% of them headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 31 of 100 matches the rating was 1.10 or higher (31%), in 48 it was below 0.90. In 100 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. ar1anzeRa loses the most ELO on Mirage (−240 ELO, win rate 49%). Things go best on Dust 2 (+82 ELO, win rate 60%). Got weaker: ELO −137. Unchanged in recent months: K/R at 0.66, ADR at 72.9, Headshots at 67%, Win rate at 50%. Last 30 days: 36 matches, win rate 47%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.