ar-_-xx

Netherlands
On FACEIT since 2024 90 matches tracked 20 matches in 30 days
ELO ▼ 1
2,183
30-day peak: 2,184
Rank EU
#142,081
Netherlands #799 in Netherlands
Last updated:

How does ar-_-xx play?

Rating 1.09 K/R 0.78 ADR 82.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 90 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 5 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 16x 4K, 1 ace in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.27, ADR +18.6, Win rate +10 pp, ELO +341
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.63). Clearly above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −41 ELO
20 matches · 45% win rate
In match 1 of the day ±0 ELO
27 matches · 56% win rate

ar-_-xx loses the most ELO in match 3 of the day: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.90 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
74% better than 98%
0.81 better than 81%
83.4 better than 65%
1.13 better than 80%
60% of 136 duels better than 90%
86% of 7 situations better than 99%
Ancient18
56% better than 63%
0.82 better than 84%
86.1 better than 74%
1.16 better than 89%
64% of 94 duels better than 97%
0% of 8 situations better than 1%
Cache16
63% -
0.82 -
87.6 -
1.12-
58% of 80 duels -
33% of 9 situations -
Anubis10
40% -
0.58 -
63.0 -
0.84-
36% of 45 duels -
67% of 3 situations -
Inferno10
90% -
0.76 -
77.4 -
1.08-
54% of 50 duels -
67% of 3 situations -
Dust 26
17% -
0.79 -
85.5 -
0.99-
55% of 42 duels -
25% of 4 situations -
Vertigo4
50% -
0.82 -
91.2 -
1.22-
61% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ar-_-xx plays

Across 90 matches ar-_-xx averages K/R 0.78, ADR 82.0 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 39 of 90 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. ar-_-xx loses the most ELO in match 3 of the day (−41 ELO, win rate 45%). Improved over the last three months: K/R +0.20, Rating +0.27, ADR +18.6, Win rate +10 pp, ELO +341. Unchanged in recent months: Headshots at 51%. Last 30 days: 20 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.