aquamarin

Japan
154 matches tracked
Last updated:

How does aquamarin play?

Rating 1.03 K/R 0.74 ADR 80.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.0
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 14x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.1, Headshots +2 pp, Win rate +7 pp, ELO +266
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
24 matches · 54% win rate
From match 5 of the day −20 ELO
74 matches · 45% win rate
Between 0:00 and 6:00 −45 ELO, win rate 42%
On Fridays +25 ELO, win rate 31%

aquamarin loses the most ELO on Ancient: −32 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 35%
0.74 better than 41%
79.1 better than 35%
1.04 better than 38%
48% of 253 duels better than 25%
36% of 28 situations better than 40%
Mirage26
38% better than 3%
0.70 better than 22%
76.9 better than 23%
0.96 better than 16%
48% of 120 duels better than 23%
50% of 12 situations better than 82%
Ancient24
54% better than 44%
0.74 better than 40%
82.1 better than 48%
0.99 better than 25%
40% of 124 duels better than 3%
58% of 12 situations better than 91%
Anubis24
46% better than 20%
0.77 better than 58%
83.6 better than 61%
1.10 better than 62%
52% of 96 duels better than 46%
41% of 17 situations better than 56%
Nuke12
75% -
0.80 -
83.1 -
1.12-
43% of 61 duels -
45% of 11 situations -
Inferno9
56% -
0.72 -
77.7 -
0.99-
39% of 51 duels -
100% of 3 situations -
Cache4
25% -
0.70 -
75.8 -
0.93-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aquamarin plays

Across 154 matches aquamarin averages K/R 0.74, ADR 80.1 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 57 of 154 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. aquamarin loses the most ELO on Ancient (−32 ELO, win rate 54%). Things go best on Mirage (+60 ELO, win rate 38%). Match no. 1 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.1, Headshots +2 pp, Win rate +7 pp, ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.