aqivi

Russia
On FACEIT since 2025 163 matches tracked 42 matches in 30 days
Last updated:

How does aqivi play?

Rating 1.14 K/R 0.80 ADR 85.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 163 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 2.4
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 85.8, Headshots at 44%, Win rate at 52%
▼ Got worse
ELO −73

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
53 matches · 55% win rate
On Thursdays −24 ELO, win rate 42%

aqivi loses the most ELO on Dust 2: −8 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 42%
0.83 better than 86%
89.6 better than 87%
1.18 better than 89%
64% of 138 duels better than 96%
39% of 49 situations better than 54%
Dust 253
55% better than 62%
0.78 better than 71%
83.3 better than 65%
1.13 better than 81%
55% of 119 duels better than 70%
37% of 46 situations better than 47%
Ancient20
45% better than 27%
0.75 better than 53%
77.9 better than 31%
1.08 better than 68%
64% of 55 duels better than 97%
36% of 14 situations right on the average
Anubis13
23% -
0.67 -
81.0 -
0.93-
49% of 35 duels -
31% of 13 situations -
Nuke11
82% -
0.88 -
88.5 -
1.27-
80% of 20 duels -
36% of 11 situations -
Cache6
67% -
0.91 -
97.8 -
1.30-
53% of 17 duels -
50% of 8 situations -
Inferno4
50% -
0.84 -
86.4 -
1.21-
46% of 13 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aqivi plays

Across 163 matches aqivi averages K/R 0.80, ADR 85.8 and a rating of 1.14. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 90 of 163 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 99 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. aqivi loses the most ELO on Dust 2 (−8 ELO, win rate 55%). Things go best on Mirage (+30 ELO, win rate 49%). Got weaker: ELO −73. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 85.8, Headshots at 44%, Win rate at 52%. Last 30 days: 42 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.