aq0rda

Kazakhstan
On FACEIT since 2022 52 matches tracked 31 matches in 30 days
ELO ▲ 90
2,101
30-day peak: 2,101
Rank EU
#181,065
Kazakhstan #7,067 in Kazakhstan
Last updated:

How does aq0rda play?

Rating 1.32 (from 31 matches) K/R 0.90 ADR 95.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 31 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 42% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 12x 4K, 2 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +9.7, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.14 · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 34%
0.96 better than 99%
101.5 better than 99%
1.53-
67% of 43 duels better than 99%
100% of 3 situations better than 99%
Ancient10
60% -
0.77 -
88.4 -
1.08-
52% of 29 duels -
0% of 3 situations -
Anubis9
33% -
0.88 -
91.4 -
1.24-
72% of 25 duels -
57% of 7 situations -
Inferno7
57% -
1.02 -
111.0 -
1.55-
69% of 16 duels -
25% of 12 situations -
Dust 26
50% -
0.79 -
83.0 -
0.99-
50% of 4 duels -
33% of 3 situations -
Cache3
100% -
0.93 -
87.4 -
1.46-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aq0rda plays

Across 52 matches aq0rda averages K/R 0.90 and ADR 95.5; the rating across the 31 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 19 of 31 matches the rating was 1.10 or higher (61%), in 5 it was below 0.90. In 31 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.33. Improved over the last three months: K/R +0.09, ADR +9.7, Win rate +7 pp. Got weaker: Headshots −7 pp. Last 30 days: 31 matches, win rate 55%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.