aptlox

Ukraine
On FACEIT since 2021 199 matches tracked 36 matches in 30 days
Last updated:

How does aptlox play?

Rating 1.39 K/R 0.97 ADR 99.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 199 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 42% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.47+0.44 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 7 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 34x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +469
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.7, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months: 0.95 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −39 ELO
42 matches · 48% win rate
On Ancient −1 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −32 ELO, win rate 48%

aptlox loses the most ELO from match 5 of the day: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 3.02 · Mirage
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
65% better than 91%
1.02 better than 99%
104.7 better than 99%
1.47 better than 99%
64% of 422 duels better than 97%
43% of 63 situations better than 66%
Dust 246
57% better than 69%
1.00 better than 99%
101.9 better than 98%
1.45 better than 99%
68% of 196 duels better than 99%
44% of 48 situations better than 69%
Ancient21
48% better than 36%
0.88 better than 95%
89.7 better than 84%
1.26 better than 96%
55% of 60 duels better than 70%
36% of 14 situations better than 45%
Anubis15
20% better than 1%
0.84 better than 89%
87.2 better than 79%
1.17 better than 88%
56% of 70 duels better than 72%
23% of 13 situations better than 18%
Inferno14
50% -
0.83 -
88.7 -
1.16-
55% of 56 duels -
15% of 13 situations -
Nuke12
58% -
0.91 -
93.1 -
1.33-
63% of 59 duels -
47% of 17 situations -
Cache8
50% -
1.11 -
108.5 -
1.54-
71% of 38 duels -
25% of 8 situations -
Overpass3
0% -
0.89 -
94.1 -
1.13-
50% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aptlox plays

Across 199 matches aptlox averages K/R 0.97, ADR 99.3 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 20.7 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 78 matches. In 151 of 199 matches the rating was 1.10 or higher (76%), in 19 it was below 0.90. In 113 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.45. aptlox loses the most ELO from match 5 of the day (−39 ELO, win rate 48%). Things go best on Mirage (+35 ELO, win rate 65%). Match no. 2 of the day goes best: 64% win rate, +21 ELO. Improved over the last three months: Headshots +6 pp, ELO +469. Got weaker: K/R −0.05, Rating −0.11, ADR −4.7, Win rate −5 pp. Last 30 days: 36 matches, win rate 47%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.