aprazo1am

Lithuania
64 matches tracked 37 matches in 30 days
Last updated:

How does aprazo1am play?

Rating 1.05 K/R 0.73 ADR 78.3 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.09+0.06 · Ø 1.03 better than 86%
Pistol kills per match 2.2
Knife kills 3 in 64 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 12x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 7 average
Whether aprazo1am is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.82.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 28%
0.64 better than 13%
70.9 better than 10%
0.91 better than 19%
52% of 63 duels better than 60%
13% of 16 situations better than 3%
Dust 214
79% -
0.82 -
84.4 -
1.25-
62% of 58 duels -
44% of 18 situations -
Anubis9
67% -
0.68 -
73.1 -
0.96-
53% of 43 duels -
57% of 7 situations -
Ancient7
57% -
0.77 -
85.9 -
1.08-
46% of 24 duels -
38% of 8 situations -
Nuke7
29% -
0.83 -
84.0 -
1.11-
67% of 24 duels -
0% of 7 situations -
Inferno5
60% -
0.82 -
88.1 -
1.16-
69% of 16 duels -
60% of 5 situations -
Cache4
25% -
0.60 -
67.2 -
0.84-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aprazo1am plays

Across 64 matches aprazo1am averages K/R 0.73, ADR 78.3 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 7 players. Averages 16.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 30 of 64 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 50 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: December 2025 at 1.19. Things go best in match 1 of the day (+53 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +53 ELO. Last 30 days: 37 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.