apr0kiness

AI
102 matches tracked
Last updated:

How does apr0kiness play?

Rating 0.99 (from 24 matches) K/R 0.75 ADR 84.7 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 89%
Opening duels won 46%−4 pp better than 18%

Clutch

Weakness
Last one alive
Clutch 1v1 won 11%−28 pp better than 1%
Clutch 1v2 won 8%−13 pp better than 1%
Clutch kills per match 0.9−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 37%
AWP share of kills 14%+3 pp better than 71%
K/D 0.97−0.03 better than 43%
Pistol kills per match 2.4
Knife kills 3 in 102 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.1 pp better than 54%
Rounds with 3K 4.4%+0.5 pp better than 77%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 4x 4K, 0 aces in 24 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 10%
Utility damage per round 2.9−1.3 better than 24%
Enemies flashed per round 0.10−0.17 better than 10%
Rounds with a death 77%+5 pp better than 9%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 83.5, Win rate at 42%
▼ Got worse
Headshots −5 pp, ELO −405

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
29 matches · 34% wins

apr0kiness loses the most ELO on Dust 2: −23 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
34% better than 7%
0.72 level
82.4 better than 68%
0.92-
54% of 142 duels better than 77%
33% of 9 situations better than 39%
Anubis24
54% better than 67%
0.84 better than 95%
91.5 better than 95%
1.30-
64% of 165 duels better than 98%
20% of 5 situations better than 13%
Mirage21
38% better than 11%
0.76 better than 71%
87.1 better than 87%
1.02-
44% of 116 duels better than 18%
27% of 11 situations better than 23%
Ancient13
62% -
0.74 -
81.6 -
0.89-
45% of 58 duels -
14% of 7 situations -
Inferno8
25% -
0.67 -
80.3 -
0.76-
34% of 41 duels -
25% of 4 situations -
Nuke7
14% -
0.66 -
73.6 -
-
40% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apr0kiness plays

Across 102 matches apr0kiness averages K/R 0.75 and ADR 84.7; the rating across the 24 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%. That is better than 89% of players on level 7. Most room to improve: Clutch 1v1 won at 11%. That is better than only 1% of players on level 7. On average 16.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 7 of 24 matches the rating was 1.10 or higher (29%), in 11 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. apr0kiness loses the most ELO on Dust 2 (−23 ELO, win rate 34%). Things go best on Anubis (+18 ELO, win rate 54%). Got weaker: Headshots −5 pp, ELO −405. Unchanged in recent months: K/R at 0.74, ADR at 83.5, Win rate at 42%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.