appreeehsivv

Eswatini
On FACEIT since 2014 122 matches tracked
Last updated:

How does appreeehsivv play?

Rating 1.10 (from 102 matches) K/R 0.78 ADR 83.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.6
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −90

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
32 matches · 53% win rate
Between 12:00 and 18:00 −35 ELO, win rate 48%
On Saturdays −60 ELO, win rate 35%

appreeehsivv loses the most ELO on Mirage: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Cache
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 54%
0.75 right on the average
82.8 better than 58%
1.08 better than 63%
39% of 76 duels better than 3%
30% of 10 situations better than 27%
Dust 224
54% better than 60%
0.75 right on the average
84.3 better than 64%
1.02 better than 42%
64% of 86 duels better than 95%
22% of 9 situations better than 13%
Ancient19
53% right on the average
0.80 better than 74%
86.8 better than 74%
1.13 better than 78%
62% of 81 duels better than 92%
67% of 6 situations better than 97%
Anubis17
53% right on the average
0.71 better than 33%
76.7 better than 25%
0.99 better than 33%
44% of 63 duels better than 13%
25% of 8 situations better than 18%
Cache10
50% -
0.89 -
90.8 -
1.24-
52% of 42 duels -
67% of 3 situations -
Nuke9
44% -
0.73 -
78.9 -
1.07-
57% of 14 duels -
100% of 1 situations -
Inferno8
63% -
0.91 -
86.7 -
1.40-
53% of 30 duels -
50% of 8 situations -
Overpass3
100% -
0.88 -
90.5 -
1.06-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How appreeehsivv plays

Across 122 matches appreeehsivv averages K/R 0.78 and ADR 83.7; the rating across the 102 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 50 of 102 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. appreeehsivv loses the most ELO on Mirage (−60 ELO, win rate 53%). Things go best on Dust 2 (+27 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, −23 ELO. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −90. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.6. Last 30 days: 7 matches, win rate 43%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.