app4k

USA
160 matches tracked
ELO
2,618
Peak across the last 160 matches: 2,674
Rank NA ▼ 3 places
#1,031 #540 in US
30 days · before #1,028 · best #1,018
Last updated:

How does app4k play?

Rating 1.13 (from 91 matches) K/R 0.81 ADR 88.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 2%−9 pp better than 13%
K/D 1.13+0.09 better than 79%
Pistol kills per match 2.4
Knife kills 4 in 160 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 26x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.8, Headshots +3 pp
= Stayed the same
ELO at 2,618
▼ Got worse
Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.76).

Patterns

From the last 160 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −169 ELO
32 matches · 31% wins
From match 5 of the day −136 ELO
38 matches · 47% wins
On Sundays −113 ELO, win rate 36%

app4k loses the most ELO on Mirage: −169 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
57% better than 67%
0.75 better than 53%
83.1 better than 60%
1.07 better than 59%
56% of 149 duels better than 75%
35% of 20 situations better than 41%
Mirage32
31% better than 2%
0.75 better than 53%
83.2 better than 63%
1.05 better than 55%
56% of 142 duels better than 75%
47% of 19 situations better than 76%
Ancient29
55% better than 55%
0.86 better than 92%
94.4 better than 95%
1.21 better than 93%
53% of 132 duels better than 57%
50% of 18 situations better than 78%
Nuke23
65% better than 76%
0.84 better than 85%
92.4 better than 91%
1.21-
60% of 124 duels better than 86%
38% of 13 situations level
Anubis20
50% better than 39%
0.84 better than 89%
89.9 better than 88%
1.18-
60% of 102 duels better than 88%
56% of 18 situations better than 88%
Inferno11
64% -
0.85 -
95.2 -
1.10-
60% of 47 duels -
33% of 3 situations -
Cache6
67% -
0.92 -
93.9 -
1.16-
59% of 29 duels -
38% of 8 situations -
Vertigo4
75% -
0.73 -
93.5 -
0.94-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How app4k plays

Across 160 matches app4k averages K/R 0.81 and ADR 88.8; the rating across the 91 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 88.8. That is better than 87% of players on level 10. On average 18.1 kills per match, 57% of them headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 46 of 91 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 95 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: August 2026 at 1.14. app4k loses the most ELO on Mirage (−169 ELO, win rate 31%). Things go best in match 1 of the day (+133 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +3 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: ELO at 2,618.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.