apolo9

Brazil
121 matches tracked
ELO ▲ 8
2,419
30-day peak: 2,449
Rank SA ▲ 398 places
#1,239 #1,005 in BR
30 days · before #1,637 · best #1,239
Last updated:

How does apolo9 play?

Rating 1.00 (from 4 matches) K/R 0.72 ADR 78.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 24%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 28%
AWP share of kills 2%−9 pp better than 13%
K/D 1.030.00 level
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 12x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.5−0.6 better than 34%
Enemies flashed per round 0.18−0.12 better than 16%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +10.3, Headshots +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −332

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.64).

Patterns

From the last 121 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −50 ELO
25 matches · 56% wins
In match 2 of the day −45 ELO
26 matches · 38% wins

apolo9 loses the most ELO on Ancient: −50 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.18 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 67%
0.70 better than 28%
75.5 better than 23%
0.99–
53% of 80 duels better than 58%
50% of 6 situations better than 80%
Anubis26
46% better than 28%
0.74 better than 45%
80.6 better than 45%
1.04–
52% of 50 duels level
29% of 14 situations better than 24%
Ancient25
56% better than 62%
0.81 better than 79%
86.6 better than 73%
-
58% of 79 duels better than 84%
33% of 6 situations better than 38%
Dust 220
55% better than 59%
0.67 better than 17%
73.6 better than 15%
-
37% of 38 duels better than 2%
43% of 7 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How apolo9 plays

Across 121 matches apolo9 averages K/R 0.72 and ADR 78.0; the rating across the 4 rated matches is 1.00. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.5 kills per match, 47% of them headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 55 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. apolo9 loses the most ELO on Ancient (−50 ELO, win rate 56%). Things go best on Anubis (+55 ELO, win rate 46%). Improved over the last three months: K/R +0.11, ADR +10.3, Headshots +10 pp. Got weaker: Win rate −11 pp, ELO −332. Last 30 days: 6 matches, win rate 50%, ELO balance +12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.