apilover

Belarus
On FACEIT since 2023 140 matches tracked 39 matches in 30 days
Last updated:

How does apilover play?

Rating 1.11 (from 93 matches) K/R 0.74 ADR 81.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 6% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 19x 4K, 2 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +8.0, Headshots +2 pp
= Stayed the same
Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −4 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% right on the average
0.71 better than 32%
77.6 better than 32%
1.08 better than 63%
59% of 103 duels better than 87%
35% of 23 situations better than 37%
Dust 242
69% better than 95%
0.76 better than 57%
83.8 better than 62%
1.19 better than 86%
53% of 130 duels better than 55%
46% of 28 situations better than 73%
Ancient18
50% better than 39%
0.70 better than 24%
81.5 better than 43%
0.92-
67% of 33 duels better than 98%
20% of 5 situations better than 10%
Nuke12
33% -
0.73 -
82.4 -
1.04-
50% of 32 duels -
40% of 5 situations -
Anubis11
73% -
0.81 -
83.1 -
1.22-
53% of 38 duels -
33% of 3 situations -
Cache3
33% -
0.87 -
97.5 -
1.16-
47% of 15 duels -
25% of 4 situations -
Overpass3
33% -
0.54 -
65.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How apilover plays

Across 140 matches apilover averages K/R 0.74 and ADR 81.1; the rating across the 93 rated matches is 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 44 of 93 matches the rating was 1.10 or higher (47%), in 22 it was below 0.90. In 77 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Things go best on Mirage (+30 ELO, win rate 53%). From match no. 5 of the day on, things go best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.09, ADR +8.0, Headshots +2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 39 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.