apelinskiyxd

Japan
On FACEIT since 2021 80 matches tracked 26 matches in 30 days
Last updated:

How does apelinskiyxd play?

Rating 0.94 K/R 0.68 ADR 79.3 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 12%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 12x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether apelinskiyxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
21 matches · 48% win rate
In match 1 of the day −32 ELO
30 matches · 40% win rate

apelinskiyxd loses the most ELO on Anubis: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.75 · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 26%
0.68 better than 25%
79.4 better than 47%
0.92 better than 19%
44% of 112 duels better than 16%
28% of 18 situations better than 21%
Anubis21
48% better than 43%
0.70 better than 31%
80.6 right on the average
0.98 better than 33%
41% of 99 duels better than 7%
25% of 12 situations better than 22%
Dust 218
61% better than 84%
0.68 better than 25%
78.1 better than 41%
0.97 better than 32%
55% of 77 duels better than 74%
0% of 4 situations better than 1%
Ancient6
50% -
0.67 -
85.5 -
0.96-
56% of 27 duels -
67% of 3 situations -
Inferno6
33% -
0.65 -
77.8 -
0.89-
63% of 24 duels -
50% of 2 situations -
Nuke3
0% -
0.63 -
68.1 -
0.74-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apelinskiyxd plays

Across 80 matches apelinskiyxd averages K/R 0.68, ADR 79.3 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 22 of 80 matches the rating was 1.10 or higher (28%), in 41 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. apelinskiyxd loses the most ELO on Anubis (−60 ELO, win rate 48%). Things go best on Mirage (+91 ELO, win rate 44%). Last 30 days: 26 matches, win rate 31%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.