apecTaHT3000

Netherlands
On FACEIT since 2019 133 matches tracked 41 matches in 30 days
ELO ▼ 150
2,525
30-day peak: 2,675
Rank EU
#48,540
Netherlands #274 in Netherlands
Last updated:

How does apecTaHT3000 play?

Rating 1.06 (from 83 matches) K/R 0.77 ADR 83.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.5
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 13x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.76, ADR at 82.7, Headshots at 47%
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.96. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
38 matches · 50% win rate
On Mirage −3 ELO
49 matches · 53% win rate
Between 0:00 and 6:00 −108 ELO, win rate 35%
On Wednesdays +3 ELO, win rate 23%

apecTaHT3000 loses the most ELO on Dust 2: −80 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% right on the average
0.80 better than 73%
84.6 better than 66%
1.08 better than 63%
57% of 115 duels better than 79%
50% of 16 situations better than 81%
Dust 238
50% better than 40%
0.80 better than 74%
87.5 better than 78%
1.09 better than 63%
54% of 142 duels better than 61%
45% of 20 situations better than 71%
Ancient12
33% -
0.65 -
73.3 -
0.83-
52% of 27 duels -
60% of 5 situations -
Anubis11
55% -
0.73 -
80.1 -
1.00-
58% of 53 duels -
0% of 4 situations -
Inferno9
44% -
0.82 -
87.3 -
1.17-
78% of 37 duels -
50% of 2 situations -
Nuke6
17% -
0.71 -
74.5 -
1.00-
57% of 7 duels -
-
Overpass5
40% -
0.82 -
79.7 -
-
-
-
Cache3
67% -
0.59 -
67.0 -
0.89-
44% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apecTaHT3000 plays

Across 133 matches apecTaHT3000 averages K/R 0.77 and ADR 83.0; the rating across the 83 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 34 of 83 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.36. apecTaHT3000 loses the most ELO on Dust 2 (−80 ELO, win rate 50%). Improved over the last three months: Win rate +12 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.76, ADR at 82.7, Headshots at 47%. Last 30 days: 41 matches, win rate 46%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.