ap4t3t1kk

Maldives
138 matches tracked 21 matches in 30 days
Last updated:

How does ap4t3t1kk play?

Rating 0.92 K/R 0.67 ADR 75.7 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 3%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.0%).

2K rounds 11.5%−1.5 pp · Ø 13.0% better than 16%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 22x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 38%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether ap4t3t1kk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
61 matches · 61% win rate
In match 2 of the day +29 ELO
26 matches · 46% win rate
On Sundays −26 ELO, win rate 39%

ap4t3t1kk loses the most ELO on Mirage: −40 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
61% better than 87%
0.67 better than 27%
75.9 better than 34%
0.94 better than 31%
48% of 307 duels better than 42%
43% of 23 situations better than 67%
Anubis19
58% better than 73%
0.70 better than 44%
81.6 better than 68%
0.98 better than 47%
51% of 101 duels better than 57%
43% of 7 situations better than 63%
Nuke19
53% better than 57%
0.71 better than 39%
75.6 better than 31%
0.99 better than 45%
52% of 77 duels better than 62%
29% of 17 situations better than 23%
Dust 218
28% better than 2%
0.63 better than 12%
71.3 better than 13%
0.86 better than 10%
38% of 104 duels better than 5%
33% of 9 situations better than 40%
Ancient14
50% -
0.61 -
74.9 -
0.77-
47% of 79 duels -
20% of 5 situations -
Cache4
75% -
0.65 -
67.5 -
0.90-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ap4t3t1kk plays

Across 138 matches ap4t3t1kk averages K/R 0.67, ADR 75.7 and a rating of 0.92. Most room to improve: Headshot rate at 32%, better than only 3% of level 6 players. Averages 14.9 kills per match with 32% headshots. The strongest map is Mirage with a 61% win rate in 61 matches. In 40 of 138 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 138 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. ap4t3t1kk loses the most ELO on Mirage (−40 ELO, win rate 61%). Things go best in match 3 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Last 30 days: 21 matches, win rate 57%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.