aov111

Cambodia
On FACEIT since 2016 299 matches tracked 101 matches in 30 days
ELO ▲ 151
2,992
30-day peak: 2,997
Rank EU ▼ 1,248 places
#8,635
Cambodia #4 in Cambodia
30 days · prev. #7,387 · best #7,387
Last updated:

How does aov111 play?

Rating 1.08 (from 249 matches) K/R 0.75 ADR 78.8 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 3 in 299 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 34x 4K, 2 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 78.3, Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.23

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
76 matches · 55% win rate
On Anubis −89 ELO
51 matches · 51% win rate
On Thursdays −6 ELO, win rate 41%

aov111 loses the most ELO on Dust 2: −150 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
52% better than 43%
0.77 better than 57%
80.1 better than 40%
1.12 better than 71%
59% of 333 duels better than 86%
37% of 62 situations better than 44%
Dust 276
55% better than 56%
0.73 better than 38%
77.8 better than 29%
1.06 right on the average
52% of 249 duels right on the average
45% of 38 situations better than 69%
Anubis51
51% better than 40%
0.71 better than 29%
74.3 better than 13%
1.02 better than 37%
55% of 176 duels better than 65%
59% of 27 situations better than 90%
Ancient36
47% better than 27%
0.78 better than 62%
81.1 better than 44%
1.09 better than 63%
58% of 155 duels better than 81%
30% of 20 situations better than 29%
Nuke30
50% better than 28%
0.77 right on the average
79.1 better than 34%
1.04 better than 37%
59% of 109 duels better than 81%
32% of 25 situations better than 31%
Inferno4
75% -
0.91 -
96.1 -
1.24-
77% of 26 duels -
0% of 1 situations -
Overpass4
75% -
0.82 -
81.0 -
0.86-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aov111 plays

Across 299 matches aov111 averages K/R 0.75 and ADR 78.8; the rating across the 249 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 76 matches. In 116 of 249 matches the rating was 1.10 or higher (47%), in 75 it was below 0.90. In 226 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. aov111 loses the most ELO on Dust 2 (−150 ELO, win rate 55%). Things go best on Mirage (+60 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.23. Unchanged in recent months: ADR at 78.3, Win rate at 53%. Last 30 days: 101 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.