aoshi-a

Russia
On FACEIT since 2025 137 matches tracked 12 matches in 30 days
Last updated:

How does aoshi-a play?

Rating 0.89 (from 116 matches) K/R 0.66 ADR 72.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 4x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.7, Headshots −8 pp, ELO −323

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
38 matches · 50% win rate
Between 12:00 and 18:00 +25 ELO, win rate 35%
On Thursdays ±0 ELO, win rate 30%

aoshi-a loses the most ELO on Mirage: −12 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
43% better than 21%
0.64 better than 8%
71.8 better than 8%
0.86 better than 4%
42% of 173 duels better than 7%
27% of 15 situations better than 23%
Mirage38
50% better than 44%
0.68 better than 20%
73.7 better than 16%
0.93 better than 16%
49% of 166 duels better than 35%
38% of 16 situations right on the average
Ancient24
58% better than 68%
0.65 better than 9%
71.5 better than 8%
0.89 better than 8%
51% of 85 duels better than 46%
50% of 14 situations better than 80%
Anubis12
58% -
0.71 -
76.0 -
0.98-
51% of 73 duels -
20% of 5 situations -
Nuke11
36% -
0.59 -
68.8 -
0.72-
41% of 56 duels -
25% of 4 situations -
Inferno9
33% -
0.62 -
70.6 -
0.88-
50% of 48 duels -
20% of 5 situations -
Cache3
33% -
0.69 -
78.9 -
0.95-
38% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aoshi-a plays

Across 137 matches aoshi-a averages K/R 0.66 and ADR 72.5; the rating across the 116 rated matches is 0.89. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.89, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 27 of 116 matches the rating was 1.10 or higher (23%), in 60 it was below 0.90. In 63 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. aoshi-a loses the most ELO on Mirage (−12 ELO, win rate 50%). Things go best on Dust 2 (+50 ELO, win rate 43%). Match no. 3 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −4.7, Headshots −8 pp, ELO −323. Last 30 days: 12 matches, win rate 67%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.