aokishiima

United Kingdom
On FACEIT since 2023 62 matches tracked 41 matches in 30 days
ELO ▼ 122
2,208
30-day peak: 2,417
Rank EU
#132,052
United Kingdom #2,434 in United Kingdom
Last updated:

How does aokishiima play?

Rating 0.93 K/R 0.70 ADR 74.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Zeus kills3 in 62 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 10x 4K, 1 ace in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether aokishiima is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.77 better than 66%
79.7 better than 45%
1.04 better than 55%
51% of 103 duels right on the average
33% of 21 situations better than 35%
Dust 219
26% better than 1%
0.67 better than 19%
71.6 better than 9%
0.90 better than 11%
46% of 84 duels better than 24%
36% of 11 situations better than 45%
Ancient8
25% -
0.65 -
76.0 -
0.86-
42% of 24 duels -
13% of 8 situations -
Anubis4
75% -
0.75 -
79.8 -
0.97-
45% of 22 duels -
100% of 2 situations -
Inferno3
0% -
0.46 -
52.0 -
0.58-
55% of 11 duels -
0% of 2 situations -
Nuke3
33% -
0.60 -
62.9 -
0.75-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aokishiima plays

Across 62 matches aokishiima averages K/R 0.70, ADR 74.7 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+21 ELO, win rate 50%). Last 30 days: 41 matches, win rate 39%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.