aohwa

China
On FACEIT since 2021 224 matches tracked 91 matches in 30 days
Last updated:

How does aohwa play?

Rating 0.89 (from 175 matches) K/R 0.61 ADR 67.7 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.3
Knife kills 4 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 13x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Headshots +6 pp, Win rate +13 pp, ELO +298
= Stayed the same
Rating at 0.89, ADR at 68.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.58). Well below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
62 matches · 48% win rate
In match 3 of the day +31 ELO
38 matches · 42% win rate
On Sundays −60 ELO, win rate 46%

aohwa loses the most ELO on Mirage: −129 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.95 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
48% better than 39%
0.61 better than 5%
66.4 better than 3%
0.90 better than 12%
31% of 108 duels better than 1%
33% of 30 situations better than 35%
Ancient45
51% better than 45%
0.60 better than 3%
67.3 better than 2%
0.86 better than 6%
40% of 135 duels better than 5%
29% of 14 situations better than 29%
Anubis39
69% better than 94%
0.63 better than 8%
69.4 better than 6%
0.91 better than 12%
39% of 112 duels better than 4%
15% of 20 situations better than 6%
Dust 239
41% better than 17%
0.61 better than 4%
67.6 better than 3%
0.87 better than 6%
43% of 89 duels better than 12%
42% of 12 situations better than 62%
Nuke26
62% better than 72%
0.65 better than 9%
69.0 better than 5%
0.96 better than 20%
53% of 57 duels right on the average
38% of 8 situations better than 44%
Inferno10
10% -
0.48 -
60.4 -
0.65-
13% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aohwa plays

Across 224 matches aohwa averages K/R 0.61 and ADR 67.7; the rating across the 175 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 45% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 36 of 175 matches the rating was 1.10 or higher (21%), in 99 it was below 0.90. In 151 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 0.92. aohwa loses the most ELO on Mirage (−129 ELO, win rate 48%). Things go best in match 1 of the day (+67 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +67 ELO. Improved over the last three months: K/R +0.05, Headshots +6 pp, Win rate +13 pp, ELO +298. Unchanged in recent months: Rating at 0.89, ADR at 68.3. Last 30 days: 91 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.