anzel1ch

Turkey
On FACEIT since 2019 158 matches tracked 44 matches in 30 days
ELO ▼ 81
2,363
30-day peak: 2,444
Rank EU
#82,158
Turkey #1,998 in Turkey
Last updated:

How does anzel1ch play?

Rating 1.10 K/R 0.78 ADR 86.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 158 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.1
Knife kills 6 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 42x 4K, 3 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether anzel1ch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
44 matches · 36% win rate
On Dust 2 −50 ELO
62 matches · 60% win rate
Between 18:00 and 24:00 −159 ELO, win rate 48%
On Sundays ±0 ELO, win rate 44%

anzel1ch loses the most ELO on Mirage: −73 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
60% better than 78%
0.79 better than 71%
90.3 better than 86%
1.10 better than 69%
58% of 305 duels better than 83%
47% of 38 situations better than 76%
Mirage44
36% better than 5%
0.76 better than 57%
83.2 better than 60%
1.06 better than 57%
48% of 204 duels better than 30%
41% of 34 situations better than 60%
Cache21
86% -
0.91 -
90.3 -
1.35-
52% of 104 duels -
40% of 10 situations -
Anubis12
42% -
0.67 -
75.3 -
0.92-
51% of 55 duels -
38% of 8 situations -
Inferno10
60% -
0.74 -
82.9 -
1.06-
47% of 38 duels -
67% of 3 situations -
Nuke5
40% -
0.68 -
76.6 -
1.01-
32% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anzel1ch plays

Across 158 matches anzel1ch averages K/R 0.78, ADR 86.3 and a rating of 1.10. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Cache with a 86% win rate in 21 matches. In 72 of 158 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 148 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. anzel1ch loses the most ELO on Mirage (−73 ELO, win rate 36%). Things go best in match 3 of the day (+2 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +2 ELO. Last 30 days: 44 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.