anx1est

USA
On FACEIT since 2021 365 matches tracked 180 matches in 30 days
Last updated:
Next update possible in 10m 3s

How does anx1est play?

Rating 1.09 (from 328 matches) K/R 0.78 ADR 84.1 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 328 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 53x 4K, 4 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +259
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 84.2, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −119 ELO
22 matches · 45% win rate
On Dust 2 −46 ELO
63 matches · 48% win rate
Between 12:00 and 18:00 −10 ELO, win rate 45%
On Sundays −51 ELO, win rate 43%

anx1est loses the most ELO on Nuke: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Ancient
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
56% better than 64%
0.80 better than 73%
85.3 better than 69%
1.12 better than 74%
56% of 533 duels better than 75%
40% of 58 situations better than 53%
Anubis76
51% better than 45%
0.79 better than 70%
85.3 better than 70%
1.11 better than 71%
52% of 331 duels right on the average
34% of 35 situations better than 39%
Dust 263
48% better than 34%
0.74 better than 47%
81.0 better than 48%
1.02 better than 39%
45% of 271 duels better than 17%
33% of 30 situations better than 36%
Ancient54
54% better than 53%
0.79 better than 65%
83.7 better than 55%
1.11 better than 69%
48% of 156 duels better than 26%
43% of 30 situations better than 63%
Cache22
50% -
0.79 -
86.3 -
1.08-
47% of 122 duels -
29% of 7 situations -
Nuke22
45% better than 19%
0.80 better than 65%
83.7 better than 56%
1.07 better than 53%
51% of 114 duels better than 42%
20% of 10 situations better than 10%
Inferno9
56% -
0.68 -
77.5 -
0.93-
45% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anx1est plays

Across 365 matches anx1est averages K/R 0.78 and ADR 84.1; the rating across the 328 rated matches is 1.09. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 118 matches. In 147 of 328 matches the rating was 1.10 or higher (45%), in 108 it was below 0.90. In 283 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. anx1est loses the most ELO on Nuke (−119 ELO, win rate 45%). Things go best on Mirage (+60 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +14 ELO. Improved over the last three months: ELO +259. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 84.2, Headshots at 50%, Win rate at 52%. Last 30 days: 180 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.